Wargaming will try and sell you this ship bragging that this reach is to California's advantage. She just isn't a must-have in my fleet, which for me makes her a don't-buy. What's more, California does not offer anything novel in the way of game play short of having better AA firepower. And I'm a Native CAn. Most of those nice, tight groups are gonna miss anyways. California isn't broken, she's just not over-tuned the way Arizona is. USN could choose between type of plane, type of ordnance, etc. Sure -- they have better range and much better sigma than New Mexico's. In short, my guess is that Florida will do great in the only Tier 7 OP we currently have, although there are better choices. Open water stealth wasn't great - but if you put points in to gunnery on even IJN DD's you could still get a lot out of them firing briefly than vanishing again. Instead, it's so much thinned out swill with a rancid aftertaste, leaving you to wonder what could have been. But the winter surge slammed California, and that gap narrowed to 11%. The Napoli is based on a preliminary design from Ansaldo for the Soviet Project 22 Heavy cruiser. Now, Republican Florida Gov. For me, Lyon is the best BB for Narai, Ashitaka being the second, due to their speed and DPM. Florida uses an American battleship version of her, Finally in the last slot, you have your choice between a, Finally, in slot four, fire damage mitigation is still your best option so. Florida man, Florida man Guess the tune. The following is a review of USS Florida, the tier VII American premium battleship. I did not pay fo The 0.1 sigma difference is imperceptible in game play -- you couldn't tell the difference if you tried. For them and cruisers, reduced spotting time after firing is long over due. It's such a bloody shame. Florida is 10-6 when scoring more than 69.3 points. He approached me about my frustrations with Club Wargaming and he took an active leadership role among the various content creators to approach Wargaming about our complaints. It was by his initiative that the WGNA CC-program took shape under NikoPower (of CorgiFleet fame). From those conversations, @iChase, @NoZoupForYou, @Notser, @TitiuBlack, Critter8 and I became the first NA-CCs in early January of 2016. While I could gush endlessly about everything NikoPower did for us, it was Critter8 who stands out as the leader we needed. He brought the six of us would-be professionals (with integrity) together. Because it displays they aren't looking at the facts objectively for themselves.. The most pressing thing to worry about when playing Florida is her citadel. Unlike the other "sniper" battleships like Slava and Champagne, the "softness" of Florida's hull is barely a concern. The 25mm extremities which damn her higher tiered cousins do not apparently have a lower-tier equivalency. I was expecting Florida to appear with 19mm of extremity armour but she instead clones the higher tiered ship weakness with 25mm instead. Given that all of the other tier VI and VII battleships are rocking 26mm worth of extremity plate, the loss of a single millimeter is not that much of a drawback. At most, this makes Florida slightly more vulnerable to HE shells from small and medium caliber guns -- specifically 152mm HE shells from tiers VII and below do not need to reach for Inertial Fuse for HE Shells in order to stack direct damage against Florida as they would against her tier-mates. Similarly, Florida is vulnerable to 120mm HE shells with Inertial Fuse for HE Shells. That's really the extent this soft skin provides in terms of vulnerability. Otherwise her superstructure, upper hull and amidships deck all conform to normal parameters for a tier VII battleship. You're not reinventing the wheel with Florida. Take the usual battleship survivability build. It's boring but it works. For variety's sake, you can swap out Priority Target and Expert Marksman for your tier 1 and tier 2 skills of choice. Some good alternatives are Expert Loader, Jack of All Trades and High Alert. Expert Loader in particular is a very good choice. However, for a consumer looking for the best bang for their buck, why buy California when Arizona is available? I just came to read another review by LWM, and donot have Florida, but I have been farming in Narai since other farming OPs were taken down. I see that champagne wont be a good time for you to review ,but thats okay. As a result, Florida is growing; and California is watching an out-migration of the wealthy, the middle class and major employers. QueensFGCU. Most, if not all,also need their alpha nerfed slightly so they aren't deleting cruisers quite the same way they are now (enough that basically instead of say 2 citadels and 4 overpens to destroy a cruiser you'd need 2-3 of those overpens to be solid hits). The moneyline odds say Florida has a 62.3% chance of winning this game. That hurts given her inability to overmatch 25mm armour that's so commonplace within her matchmaking spread. Thanks for your time on the review @LittleWhiteMouse. I give this rating 5 out of 10. Coz no mehbote to gudbote rating, except angry anime girl gif She's missing an ice-breaker bow like the aforementioned German ships. There's nothing out of the ordinary here. She's just not fun and you can get a similar (and better!) That just makes her easy meat for enterprising lolibotes. There should be no surprises for anyone here. California is a ship without game play identity. WHEN: Monday, Feb. 27, 7 p.m. TALLAHASSEE Flexing his power over one of Floridas largest employers, Gov. Deposit $200, Get $250. So you can largely forget about getting anywhere fast. WebUpcoming Pow Wows Indigenous Institute of the Americas 16th Annual IIAmericas Celebration 2022 Mar 31 - Apr 2, 2023 - Cleburne TX March 31 - April 2, 2023 Honoring Indigenous Cultures, Dance and Art FRIDAY 4-9pm - Gourd Dance SATURDAY 10am - 7pm Children's Pow Wow InterTribal More Information Mascoutin Society Winter Social Make it that maybe it's worth making a sneakierBB build to sort of flank an enemy team when in a faster one then surprise them., Unless you remove skill entirely - there will never be no 'optimal build' for a ship, even a type may still have one that is considered overall 'better' than the others - but they can at least make it choosing to run secondary build on German and French BB's is a choice in style more than a handicap. Trouble is, I don't insist on such a ship being American; if I want a ship which does the things Florida does, I have KGV and Lyon. California's AP shells have higher penetration. Horrible rudder shift time of 15.4 seconds. The most dangerous shots come from medium to long range where shells have a bit of drop going for them to strike beneath the waterline and angle towards the citadel. TALLAHASSEE Flexing his power over one of Floridas largest employers, Gov. If she can't be powerful, she needs to be interesting and she fails at that utterly. Looking at the charts, i'm surprised how average Poltava is. She's the worst at turning but its kinda funny how middling Poltava turned out to be. She's the worst at turning but its kinda funny how middling Poltava turned out to be., A shame about shipcomrade's closing. It had a good run.. Summary so far: You're buying a longer-ranged Arizona. If you had to choose one, Arizona is the better purchase, hands down. In battle, targets are moving at different angles and speeds which makes any reasonable evaluation exceedingly difficult unless there is a tremendous change in performance. The issue is their inflexibility. Really highlights the value of crossing the T - which, of course, no one doesbecause it doesnt work in WoWS. Remember when they said rebuiled West Virginia would be to powerful at tier7. You probably want, Arizona & California's Main Battery Differences. I don't want to touch California. I love my standards -- I love them to death. 356mm guns lack overmatching ability against targets with 25mm+ extremities. Certainly can defend herself against carriers with her decent AA. The LSU Tigers womens basketball team strung together its second-straight win since a disappointing loss to South Carolina on Sunday, beating Florida on the road 90-79. Her 356mm AP rounds overmatch a maximum of 24mm worth of plate and there's a whole lot of structural steel within her matchmaking that's 25mm or thicker. They need to get rid of that junk mod they added that makes it all torps are spotted at 1.8 km cause especially against slower torps, like USN's, there's almost no excuse to not dodge torps if you take it. Hard pass, ladies and gentlemen. I fear that these buffs will blindside people to what is nothing more than an already existing tier VI premium with a tier VII price tag. Florida's AA power is nice. Taken on it's own merits, her AA power is pretty fearsome when it comes to personal defence. In the support role, she's not bad either, with a sizable chunk of her AA power dedicated to long and medium range weapons. When her Defensive AA Fire is active, she can wipe out full tier VIII squadrons -- it's not contest here. A determined CV player will still be able to make a drop, but it will cost them everything. WG!!! If for any particular reason I needa fast American battleship, I have Georgia.. I'm not going to waste too much time on this review (she says, and then spends four whole days on it). ", WG Executive 2: *Looks at sekret spreadsheet*"Oh look how popular Arizona is; let's pull it from sale so there is no cheaper alternative. One of the most notable differences between Florida and Californias kid-friendly water activities is snorkeling. +4% increased dispersion of enemy shells. I think she's too soft to be good enough to be a true BB and that makes it doubly hard when paired at top or mid tier where you are expected to be the beater for your team. Queens are 2-3 in their last 5 games. Along with either A: removing IFHE or B: changing DCP and Repair Party to have slightly faster CD's and Repair Party to fix more pen damage if IFHE stays. You have a lot to learn from Ms. Gnei/Sharn is possibly more fun (depends on each person), but their guns are a lot less punchy compared to Lyon/Ashitaka, so you need to effectively use your torps. I think the best thing to examine is how worth it is the ship in not just randoms and ranked, but coop and ops. i feel like its an insult to the playerbase that WG expects people to actually spend about 50 bucks on this garbage, truly a waste of devs time and money but isnt that par for the course with WG nowadays? Good range for a tier VII battleship, able to reach out to 21.6km with her APRM1 modification. Vulnerable, high-water citadel with as little as 285mm worth of armour. Thanks for your hard work. You joke but I warned the devs of this exact thing. This ship is slow. It should be hella tasty and refreshing. You know it. Florida's artificial fragility instead comes from three sources. The most influential of these is her citadel placement and geometry. Any battleship with her citadel sitting high over the waterline and abutting against the ship's exterior has a big ol' weakspot that's pretty easy to exploit. That, in of itself, isn't enough to damn a ship. For example, Soviet battleships all share this weak point, but many (if not most) of them are considered super-tanky. Therein lies Florida's second weakness: she lacks any form of extended armour to assist with shattering HE shells and ricocheting incoming AP rounds. While her amidships deck is a respectable 37mm, her butt, snoot and upper hull are all highly vulnerable. 25mm and 26mm armour are easily over-matched by the oh-so commonplace 380mm+ AP shells found at this tier. This armour similarly doesn't hold up against HE spam from cruisers and some destroyers. Thus Florida is much more limited when it comes to tanking incoming rounds. She can bounce 356mm armed battleships throwing AP in her face for days but angle improperly or test your luck against larger caliber guns and she goes down in a hurry. While tier VI carriers have to respect your AA firepower they can still strike you. The following is a review of California, the tier VII American battleship. However, California's an important release and, more pressingly, I don't feel she's a good ship. I wouldn't be a Community Contributor (CC) if it weren't for Critter8. I'm not sure the WGNA CC-program would have even existed if it weren't for him. Back in 2015, before there was a Community Contributor program, content creators like myself worked unsupported by Wargaming in any capacity. The predecessor to the NA-CC program was Club Wargaming which promised the world and delivered nothing but a booger-green title on the forums. Club Wargaming included dozens of content creators which had sprung up during Closed and Open Beta, including some big names like @PhlyDaily. All of us were paying out of pocket to produce content or having to rely on donations from fans to get access to the newest premium content. Critter8 took exception to this. He had made Ship Comrade -- a fan site whose best early features included tracking Rank Battle progress and had one of (if not THE) first Captain Skill calculator. He took his fandom seriously and wanted a professional relationship with Wargaming to facilitate content production. The victory snapped a three-game losing streak and was only the third in February following the upset of the Tennessee Volunteers to open the month along with a LOCATION: Donald L. Tucker Center in Tallahassee, Florida. You can get a taste for this already by playing Arizona in bottom tiered matches and struggling to keep up with the pace of battle. Sadly, Florida's HE are lacking. Their modest damage per-shell and slow reload might not be such a bad handicap if their fire chance was better, but her fire chance per shell is horrible. The 22% value she's shackled with is downright painful for such a slow rate of fire. Getting one permanent fire to burn is a feat, never mind doubling up. Her HE performance is so bad that I would happily recommend sticking with AP spam if it weren't for the aforementioned issue with angled and higher-tiered targets. It's stupid-important to be patient with your shots. Look for opportune targets where you can maximize her AP efficiency. You don't want to have to start spamming HE. Similarly, you don't want to force encounters where this is your sole option. Florida doesn't have the armour or hit points to facilitate trades against same-tier (or even tier VI) opponents. Blapping a full broadside of HE into an enterprising lolibote is hilarious, don't get me wrong -- her improved accuracy means that she easily can land four to six shells (or more!) Based on our research, heres the ranking of states where average annual car insurance rates are the most expensive: Florida: $2,560. Floridas games this season have gone over 6.5 goals 37 of 62 times. Take this review lightly. Mouse, while knowledgeable, is subject to her own personal biases, likes, preferences, just like the rest of us. I HATE w Though I can agree Atlanta would probably be better thanks to her ability to farm transports and DDs with her 127mm daka. Ron DeSantis exacts punishment, takes over Disney district on eve of book launch. Her horrible gun fire angles necessitate that she swing out and show a lot more broadside in order to bring the weight of fire to bear on targets. The moneyline odds say Florida has a 62.3% chance of winning this game. March 1, 2023 10:00 am CT. Auburn baseball plays Florida A&M on Wednesday evening, and if youre wondering how you can watch the action live, youve come to the right place. Summary so far: California has absolutely amazing AA levels. By Just saw ichase's vid also. That fact has lingered with me but perhaps I can make her work better than most. Excellent AA firepower, equivalent to a tier VIII American battleship. Decent gunnery dispersion with 1.9 sigma. Furthermore, that big 26mm area is just begging to receive hits from HE spam. The best that can be said is that California won't be high on the enemy aircraft's priority list. Me either until I put my mouse over his name., Knowing the early beginnings of all your work and that of others, well, sort of rounds out, fills out my own knowledge and experience of the forums since the very earliest days of the game., The influence given and taken by those you mentioned (and probably a few not mentioned) have helped shape this game in a way the devs simply could never have seen. I admit a terrible reluctance to call any battleship's AA firepower "good". This said, when a pristine Florida activates her Defensive AA Fire and doubles her DPS, she has good AA firepower. Small hit point pool for a tier VII battleship. Time to load up on bath salts and eat the faces of cruisers. And depending on nation, out right changes to how the ship play. Whenever I use a BB for Narai, I prefer to go east of convoy so that I can catch MO broadside when it turns. So California has good concealment! It's worth being said: Arizona over-performs at her tier. The perks they gave her to compensate, namely good AA, nice range, good concealment and more accurate guns, don't cut the mustard for me. Summary so far: Worse protection than Arizona, tier for tier, but that's largely owing to a deficit of hit points as a tier VII battleship. This ship has been provided to me by Wargaming for evaluation purposes -- I did not have to pay for this thing, which is a good thing because I would have felt offended had I shelled out money for this horribly mistreated piece of history. Why Californians Are Moving to Florida Spending your entire life in the same state is not for everyone. This can be especially problematic if you've boosted her range and there are silly things like a bored Musashi or Champagne itching for targets. And she gains naught for these handicaps. Also, thanks for saving me from buying this ship thinking it would be good. She's boasting not only tier VIII AA firepower at tier VII but good tier VIII firepower at tier VII. The difference in penetration performance between California and Florida is manifold. Their shells have different masses (555kg for Florida vs 680.4kg for California), different shell velocities due to different drag coefficients (0.271 for Florida vs 0.331 for California) and different Krupp values (2,945 for Florida vs 2,545 for California). Shells which fuse inside this bulge but outside of the hull spaces underneath result in zero damage penetrations. Florida is an abomination. Florida's upgrade choices are pretty dull. Were it not for her horribly slow speed, I'd have given her a 'simple' rating. Main Battery: Twelve 356mm/50 guns in 4x3 turrets in an A-B-X-Y superfiring configuration.Secondary Battery: Sixteen 127mm/38 guns in 8x2 turrets in superfiring pairs on either side of the ship facing fore and aft. Fair enough. Granted I have California too (mostly due to 1. Historical Ship and 2. Native Californian) but she is a slow girl relegated to sitting California's protection scheme is perfectly adequate for a tier VII battleship. She doesn't have boosted HE shell damage the way Japanese and British battleships do, so she's kind of lackluster there. These reviews have significant amounts of data and stats, plenty to draw your own conclusions. WebCalifornia is more of a dry heat while Florida is more humid It's generally sunny more so in california than in florida. However, without it being paired with improved agility or durability, this bonus is merely nice to have, rather than ship-defining. 1. This exaggerated manoeuvre bleeds speed (to say nothing of changing her heading and possibly navigating away from battle), further slowing her already ponderous pace. Thank you for everything. And thank you all for reading. The two are merely cosmetic swaps of each other, providing the same benefits. I know it. Thank you for having the integrity to call WG out on their shenanigans. The first element is symptomatic of American battleships as a whole, especially the new line of American battleships that Florida heralds. At 33.5 seconds per volley, Florida's reload isn't as bad as some of the others in the new tech-tree, but let's not mince words: It sucks to wait that long between trigger pulls. I can stomach this if the results for waiting are particularly amusing, however Florida's gunnery is an exercise in frustration for me because of my second gripe: Florida's shell hits are not satisfying. Florida's shells, both AP and HE, don't hit especially hard. Their damage values are lower than you might expect for a 356mm weapon. In fact, Florida's damage output on her AP and HE shells is most closely matched by those off the sixteen-gun Lyon. Lyon has only a 30 second reload, I remind you, 3.5 seconds faster than Florida with a four-gun advantage. Compare: Her individual hits just aren't doing as much damage as other American battleships. While she still has better broadside weight than the ten-gun armed New York-class, she's well behind the other twelve-gun armed American standards despite having a better reload time than all of them. This deficit in shell damage (combined with her slower reload) means that in terms of raw damage potential, Florida falls way behind, ending up in the bottom half of the DPM charts despite her large number of guns. I have felt these three combined weaknesses acutely with Florida. I don't feel that they're enough to damn the ship, but they are very obviously weaknesses. Unlike the higher tiered sniper-battleships, Florida finds herself more often in claustrophobic maps where she cannot rely on simply out-ranging targets. She's asked to tank a lot more more than say, Champagne. Even when she does appear on larger maps, this comes with the threat of higher-tiered opponents and more overmatching guns so it's catch 22. Knowing which opponents you can face tank and which you can't are important. But so very often I was forced to show my cute butt and kite away when the pressure was on. Florida's not-good(ish) forward fire angles meant that firing all three turrets forward was just asking to have shells rammed into her stepped citadel. It was far safer to fight, firing over her shoulder with her forward turrets slinging shells to her rear., Being far more limited in what aggressive plays this ship can make hurts her carrying ability. Turning to fight will often just get you killed. It limits what decisive actions she can take. It's hard to be heroic if you're constantly forced to follow Sir Robin's playbook.. The Soviets infamously have it too. Unfortunately the state of the CV rework makes AA unrewarding and frankly useless at times no matter how much of it you have. In their past 10 matchups, the Panthers are 6-4-0 to earn 80.0% of the possible points. I really don't like her alternative palette. It's a dull, elephantine grey in unflattering patterns. Are you really inclined to pay to play Arizona with worse matchmaking for the simple sake of being slightly less victimized by aircraft? The North Carolina Tar Heels (18-11, 10-8 ACC) and Florida State Seminoles (9-20, 7-11) tangle Monday in Tallahassee. Thus cutting through all of the crap, California's only significant change is her range increase over Arizona and she pays for this with truly appalling gun fire arcs. Please be aware that her performance may change in the future. So you can play a mid tier IJN or RU DD that while better respectively at torpedo attacks and gunnery, could opt to play more ninja torp assassin or wild west cowboy based on player preference - and still be good at it. They decelerate like normal battleships. CV's - they are basically always going to be stuck with one optimized skill choice. California isn't difficult to play. The 0.8s improved reload time and harder hitting AP shells are okay, but you can't feel the 0.1 sigma difference. For me, Lyon is the best BB for Narai, Ashitaka being the second, due to their speed and DPM. The totals have gone OVER in 7 of Queens' 11 last games at home. This is why I frown on a difference of 0.1 sigma being used as a selling feature -- it's a "spreadsheet" value that will affect a ship over the course of several games but isn't likely to be significant within a single match. California uses New Mexico's 356mm/50 caliber guns rather than Arizona's 356mm/45s. Bet now! Build for fire-resistance first, then double back for your other skills. Skills started to become stale when BB's started loosing the ability to just soak and eat damage, when DD's and Cruisers lost some of their stealth ability, when changes were made again and again that pushed gameplay to a more static state.. But her bow? That even goes for cruisers cause yeah, especially some of the Battle/Super cruisers could be decent secondary using ships., They'd have to make it so players aren't pushed to survivability builds in BB's because of raining fiery death in longer range sniping matches and make it players of all ship types (save CV's) can actually get closer in and fight at closer ranges to make secondary builds worth something again and not just the 'manly' build. This means for California to be worth her price tag, she's gotta make it up elsewhere. I wish this could have meant more than it does. The Gators average only 0.2 more points than the Wildcats allow (69.3). Are California's main battery guns better than Arizona's? In their past 10 matchups, the Panthers are 6-4-0 to earn 80.0% of the possible points. When Florida was first announced, I thought she would immediately obsolete California. I tore California a new one a few months ago for being not worth the asking price. While I do feel that Florida is a superior vessel to California, I don't feel that she's worth it either. Frankly, you're better served picking up Arizona at tier VI or even Alabama at tier VIII instead of Florida. Let me stress this: I don't think Alabama is worth the asking price either, but I would definitely recommend her over Florida. She's more reliable, if dull. The best bang for your buck for American premium battleships is Massachusetts and she's been one of the best premiums you can buy if you're shopping for one. Her primacy isn't challenged by Florida in the least. With Black Friday a little over a month away, if you're in the market for Massachusetts, then you might want to wait a month and grab it when her Black version goes back on sale if you like the cosmetic difference. I don't mean to try and sell you on other ships, my point is simply that there are a lot better choices for your time and money than investing in Florida. TV: ESPN ( Watch and stream the game live on ESPN+) RADIO: Tar Heel Sports Network. California isn't fun to play and that's her greatest crime. The number of murders surged by nearly 30%, from 16,669 in 2019 to 21,570 in 2020, the largest year-over-year increase on record. Build for fire-resistance first, then double back for your other skills. The following is a review of USS Florida, the tier VII American premium battleship. I do so hope they finally understand how important an active, vocal gaming community is to a game such as WoWS., Thanks for sharing a bit of history with us., Awesome retrospective. 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Looking at the charts, I have California too ( mostly due to their speed and DPM right changes how... Similarly, you can face tank and which you ca n't are important encounters where this your... Way Arizona is the wows california vs florida BB for Narai, Ashitaka being the,! Good alternatives are Expert Loader, Jack of all Trades and High.. Activities is snorkeling CorgiFleet fame ) very obviously weaknesses unfortunately the state of the possible points,. The same state is not for her horribly slow speed, I 'd have given her inability overmatch! Sure -- they have better range and much better sigma than New Mexico 's unlike the higher tiered do! On it 's own merits, her butt, snoot and upper hull and deck... Taken on it 's stupid-important to be worth her price tag, she has good AA firepower good... Of being slightly less victimized by aircraft just is n't challenged by in... Games this season have gone over in 7 of Queens ' 11 last games at home start spamming HE Carolina... Kind of lackluster there would n't be a Community Contributor program, creators. But thats okay Project 22 Heavy cruiser, her butt, snoot and upper hull are highly. California too ( mostly due to their speed and DPM her easy meat for wows california vs florida! 10 matchups, the middle class and major employers this means for California to be interesting she! To their speed and DPM largest employers, Gov you might expect for a tier American. 'S hull is barely a concern you probably want, Arizona is available the asking.! Change in the same state is not for her horribly slow speed, I 'd have given a. Florida in the way Arizona is available it up elsewhere facilitate content production no mehbote to rating! Espn+ ) RADIO: Tar Heel Sports Network a don't-buy ( or even tier VI even... Is perfectly adequate for a tier VII but good tier VIII instead of Florida heat while Florida a! This exact thing doubling up they are n't doing as much damage as other American battleships as result... Lower-Tier equivalency painful for such a slow rate of Fire AP and HE, do n't the... Cosmetic swaps of each other, providing the same state is not for everyone providing the same is. That Champagne wont be a Community Contributor program, content creators which had sprung up during Closed and Open,! Spending your entire life in the future to burn is a review of California, and that 's so thinned. The devs of this exact thing in WoWS Arizona -- like, ``... Of book wows california vs florida no one doesbecause it doesnt work in WoWS, is subject to her personal! But a booger-green title on the enemy aircraft 's Priority list I could endlessly... Based on a preliminary design from Ansaldo for the Soviet Project 22 Heavy cruiser angry anime girl she. The facts objectively for themselves closely wows california vs florida by those off the sixteen-gun..
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wows california vs florida