tough love arena mods

Also has somewhat cool new animation. We are open to feedback on whether this is exciting or confusing, > Meter gain per hit changes 0,0,0,0,200 > 25,25,25,25,100, > This is only relevant if Frenzy is RAPID cancelled before the last hit, Fixed blockstun and hitstun on the first hit of Noodle/Rice Jump Attack, > If the Jump Attack trades on the first hit, the opponent was incorrectly stunned for a very long time, Added character preview images + color select to Debug Reference, Fixed UI bugs with Replay Controls by removing the controls when the replay is over, Added proximity throw hitboxes (purple) to Training Mode, > You can pause, step, rewind, and fast forward the gameplay, Fixed gameplay bug where if a "capture" move traded, the opponent was frozen for the rest of the round. Added Yakuza sleeve tattoos to Chinese and Korean gangs as the Chinese Triads and Korean gangs in California have built strong alliances with Yakuza, Fixed compability and textures problem with WOV version 9, Replaced Google server option with MediaFire option, For completition I recommend to use Bloods and Crips Graffiti by D4RKS0LD13R - www.gta5-mods.com/misc/l-a-bloods-vs-crips-tags, Then my Lamar Crips & Bloods edition - www.gta5-mods.com/player/real-brands-crips-lamar, And Stretch Crips & Bloods edition - https://www.gta5-mods.com/player/real-brands-crips-stretch-g-unit, If you find any not replaced gangs graffiti or tags let me know here or at a Discord, If you find any let me know here or at a Discord please. @blackbenzamg people will support what you love. example : DGN | shygybeats (Dank Broccoli #4227) 596 dmg: jump in, b > b > 6b, jump in, jump in, swat-rapid, b > b > 6b, jump in, jump in, (b), swat, unltd. Character Tutorials, Frame Data, and Debug Ref have been temporarily disabled. Leaderboard: Added local caching for leaderboard requests (should help with errors), Leaderboard: Added clickable icons on top for faster navigation, FAQ: Added information about Ranked and MMR, Ranked: You can now choose your preferred stage, Leaderboard: Added character icons for better visual parsing, Leaderboard: Added a clap emoji next to your own name, Leaderboard: Replaced "Coming Soon" with empty rows, for Character leaderboards that are temporarily empty, Leaderboard: Fixed bug where character-specific leaderboards never loaded, Stats: Added Ranked view to Account Stats, Maintenance: Updated stats logging to track Ranked play, Ranks are tied to your account. This only affects attacks with armor. The game has crashed. Hall of Fame. Hopkick has been changed to a grounded attack to make the Noodle/Rice matchups less swingy. Watching match footage, we like that Beef players are using Lemon more, and the feints can be exciting! Replays: Replays are no longer uploaded automatically after every match. Please register for the tourney with an alternate name showing your TLA tag! I answered you that it's on patreon, so click onmy profile where I have linked my patreon @lolcl I see you are already on discord meanwhile I came here, NOTE: real gangs improvements that are part of 5Real wip package are not separate mod, it's part of whole game overhaul NOT SEPARATE MOD FOR GANG IMPROVEMENTS, what is wov? NOTE: Like with a balance patch, replays before 0.54.23 will not be accessible. And hey its a big fuck you to so many poverty sticken gamers who just wanna see how cool your work is. TOUGH LOVE ARENA. For more information, please see our To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. If I'm being completely honest, I'm a bit disappointed that LA Live and Staples Center isn't on this map. It started with the idea of letting you teleport back and forth, ping-ponging your opponent if you landed a teleport, and spiraled into this mess. We would like to show you a description here but the site won't allow us. Backflip cancels were a niche tool and were removed to make meaty situations simpler for the opponent, Gameplay: Fixed major input buffer bug where input delay (when playing Online) lined up incorrectly with hitstop, potentially causing inputs to buffer extremely long (eg doing Garlic's Dash and getting Sneak without the second press), Online: Limited max custom input delay 20 > 10, Canary: Disabled Ranked when playing on Canary test builds, Ranked: Expanded search range for Similar Opponents 100 > 150, Ranked: Expanded search range for Stronger Opponents 300 > 400, FAQ: Added info about Ranked and how search ranges work, Training: If you pause gameplay, and then tab out and back, the gameplay will now stay paused, About: Added link to new official TLA YouTube channel, Gameplay: Fix very minor animation/positioning bugs with the transitions into BURST and the followup falling animation, Ranked: Fixed bug where a ragequit was detected without both players agreeing to play, Ranked: If the opponent chooses to exit at the win screen, you now get a error message rather than going straight back to the main menu, Ranked: Disabled the Escape key during connection setup and gameplay, Lobby: Disabled the Escape key if you're playing (spectators can still leave), Ranked: Fixed bug where input delay was defaulting to 0 regardless of connection quality, Menu: Added input delay indicator on the loading screen, Menu: Only show the Ranked warning (about the upcoming reset) once per browser session, Menu: Only show the Lobby warning (about the host leaving) once per browser session, Menu: Added brief loading screen during Online connection flow to fix race condition that would show the wrong screen for a very brief moment, Gameplay: Fixed bug where Beef was vulnerable during BEEFCAKE's active frames and was trading with multihit attacks (eg. This is my best mod i've created this far in the span of TLA's modding history, and I want the world to see how saucy the mod potential can really be. If you notice any adverse effects / new bugs, please let us know. You can now perform all essential game functions with just your controller! and our 2022, Training: Added a new recording option that only starts when you attack, to make testing reversals easier. These are some of those smaller changes after being further tuned. Everyone has also been slightly slowed down / brought closer together to help prevent faster characters running away, Throw avoid: Walking forward to avoid throws is admittedly strange, but we're trying it out for a reason. For (2), we decided to make the parry timing much stricter and universal (first 5 frames). then all sets are bo5)winners/losers top 8 will be hosted in a private lobby, which will be streamed onTwitch(dont play top 8 until a TO gives you a lobby code!! You can enable it manually in Options, Pause Menu: The pause key will require holding while using a text field (eg Account login) and while inside the Modding menu, Emotes: Fixed bug where keyboard inputs could trigger multiple times, opening and closing the overlay instantly, Custom Controls: Fixed bug where changes wouldn't take effect until you refreshed. Lobbies have been reworked a lot under the hood. NOTE: The hitbox changes restore the Meats to the original design for their normals. This project is built in Minecraft PE, So the tallest building is only about 120 meters. Dives down with a quick attack, Beef: Added "Air Lemon". 640 S Main St, Los Angeles, CA 90014, United States. Come celebrate Tough Love Arena being on the Wondercab this Saturday! If your online experience gets worse, please let us know. Akuma Onion (Tough Love Arena Mod by @Meep_TLA on Twitter) Eugene the Impressionist 647 subscribers Subscribe 2.6K views 1 year ago I saw this mod for Tough Love Arena by a mate. Popular user-defined tags for this product: 4 Curators have reviewed this product. Tough Love Arena is an indie fighting game with 6 unique, fun, and interesting characters and silky-smooth rollback netcode. This affected network measurements, so those should be more accurate now, Fixed bug where Replay inputs could be saved incorrectly, Fixed bug where EMOTE heart wouldn't disappear when leaving an online match, Fixed bug where EMOTE keyboard shortcut didn't work properly on the Winner screen, Added EMOTE system. FrameConfig now references a ProjectileId, which is defined in the new projectiles section. This now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added. As a workaround, after it reboots to the Welcome/Attract Screen, when you press anything to proceed it will also go fullscreen, Pause Menu: Moved Custom Controls lower down in the options, Event Mode: Reverted needing to hold Pause for non-gameplay menus, Event Mode: Will automatically reboot after idling for 45 seconds on the main menu, Character Select or the Win Screen, Attract Mode: Added quick loading animation when exiting Attract Mode (used to be instant and jarring), Event Mode: Added inner menu where you can choose between 2P or 1P vs Random CPU, Event Mode: You now need to hold Pause for all areas of Event Mode (to reduce accidental pausing), Event Mode: Pressing Heavy at the inner menu takes you to Attract Mode (removed from Pause Menu), Event Mode: Idling at the inner menu for 30 seconds will refresh the app, The refresh will load directly back to the Event Menu and show Attract Mode, Previously, running Event Mode on the desktop version for 3+ hours could randomly crash the game, This refresh mechanism is a workaround while we investigate this difficult to reproduce bug, Adjusted Garlic: Increased Sneak hitstop duration 10 > 12 frames, Gameplay: Successful parry attacks will always face the opponent, fixing interaction when parrying Soup placed behind you, Maintenance: Fixed meta tag for image preview, Maintenance: Phase 1 of rewriting netcode code for open sourcing, Controls: You can now map ShiftLeft and Spacebar, Controls: Functional keys (F1, F2, etc) are now completely ignored, About: Fixed links pointing to events and the Hall of Fame, About: Removed community links (now available at, Maintenance: Fixed meta tags so that sharing TLA on social media will now look nicer, Menu: Music box in the top right now remembers your music preference, Maintenance: Migrated deployment scripts to more maintainable framework, Gameplay: Fixed hitstop on REJECT, now there is a slight freeze when it connects, Gameplay: It is now impossible to combo after a landing a REJECT, Buffed Pork: Caber Toss is now unburstable until the first hit, making Caber > Jump or Caber > Chop guaranteed. @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8years.spending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;) Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. We are only listing it here in the Changelog as any refactoring has a chance to introduce bugs. - 92% of the 14 user reviews for this game are positive. NOTE: Desyncs should occur less often. Even if you don't post your own creations, we always appreciate feedback on ours. The downloads will be listed under Assets. Save my name, email, and website in this browser for the next time I comment. Tough Love Modpacks 2,852 Downloads Last Updated: Nov 29, 2021 Game Version: 1.16.5 +1 Description Files Images Relations Main File R Tough Love 2 v1.0.1 Filename Tough Love 2-1.0.1.zip Uploaded by Syelent Uploaded Nov 27, 2021 Game Version 1.16.5 +1 Size 3.12 MB Downloads 657 MD5 f433fa7b7230bdfcff20a85971daa41f Changelog Tough Love 2 Added Training Mode feature: Save/Load State, Added Training Mode feature: Frame Advantage Display (top left, very WIP), Training Mode "Reset to position" reduced to a single key, resets to corner if you're holding left/right, Training Mode meter refill sped up to refill 5x faster, Fixed bug where Training dummy would autoblock right after Reset, Set boss character health to 1 to further discourage online use, Changed Noodle/Rice: Reverted 0.38.0 change to Whip Pounce recovery, Nerfed Noodle/Rice: Whip Pounce juggle points reduced 4 > 2, Buffed Rice: Swat, when hitting grounded, is +1 on hit (was bugged at -2), Nerfed Rice: Swat, when hitting grounded, no longer juggles + can no longer RAPID, Nerfed Rice: Swat, when hitting grounded, holds the extended hurtbox for longer during recovery, Buffed Noodle/Rice: Whip Pounce has a larger cancel window, Changed Noodle/Rice: Whip has 2 frames shorter recovery (net hitstun/blockstun kept the same), Buffed Noodle: Slap can now cancel into "Close Fist" for a frame trap (but it does not juggle), Nerfed Noodle: All Fist attacks can now be parried, Nerfed Noodle: Frenzy meter gain on block now matches meter gain on hit (500 > 200 if all hits connect), Buffed Rice: Slap can now cancel into Swat, Buffed Rice: Swat now always slams down, juggling on hit and doing chip on block, Buffed Beef/Pork: Reduced Palm startup so it's a true blockstring from Heavy Punch if done quickly, Buffed Beef/Pork: Increased size of Palm hitbox upward to make juggles easier, Buffed Beef: Lemon startup reduced by 3 frames, spawns a little farther forward, Buffed Beef: BEEFCAKE hitbox expanded to cover entire screen, Buffed Pork: Increased size of Chop hitbox downward to hit Sweep cleanly, Changed Pork: Chop now causes knockdown on aerial hit, Buffed Onion/Garlic: Jump Attack hitbox is larger, harder to anti-air / trade with certain attacks, Buffed Onion/Garlic: Sweep hurtbox shrunk during startup + active to make it easier to go under high attacks, Nerfed Onion/Garlic: Sweep hurtbox expanded during recovery to make it easier for high attacks to whiff punish, Added small movement backward to Uppercut's recovery, Fixed bug with cancel window on Uppercut's second hit, Updated animation for Chop, Spike, and Beef/Pork Jump (no changes to frame data / hitboxes), Fixed bug where touch controls were visible during replay / spectating, Fixed bug where menu text could be selected/highlighted, Added rising animation to the end of knockdown, Increased total knockdown duration 30 > 40 frames, enabling more oki situations, Increased throw recovery on hit by 10 frames, keeping throw oki unchanged, Beef/Pork Spike launches with less horizontal speed, making mid-screen oki possible, Reduced Spike startup 20 > 10 frames, recovery 15 > 10 frames, Added "Canary" mode for special event testing, Fixed bug where users who participated in Canary testing couldn't load assets, Fixed bug where Player 2 hitsparks didn't appear if Player 1 had a Lemon on-screen, When online, stop sending inputs after the game has ended (prevents rare disconnect error), Fixed performance bug affecting Training and Replays where the input display was still sampling the entire round, Reverted scrolling fix, needs more testing, Nerfed Hopkick's hitbox to be lower, making AA and juggles harder, Fixed Chop to be throwable during ArmorVsAirborne frames, Fixed bug where armor moves could trade with throws by making active frames unthrowable, Fixed bug where the game would freeze if both players RAPID on the same frame, Fixed scrolling bug on the Frame Data menu, Fixed bug where input display (Training, Replays) was affecting performance, Fixed bug where Player 2 controls, if mapped, could control the dummy in Tutorials, Fixed critical bug in common "median" helper. 100% NOTE: Startup normally cannot be thrown. Adding "Sweep > Trip on block" inadvertently made it more simple. Can cancel into self and swat on hit. We approached this from two angles: nerf the attacker, and buff the defender, > Onion/Garlic can no longer bully Beef/Pork with a Sweep that goes under their Heavy Punch, > Onion can no longer use Hopkick to reset pushback AND get chip from Roundhouse, they will have to choose, > Armor moves were weak to pressure, as the attacker could RAPID to make it safe. Events. Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. Keeps the remote frame within the stage, Modding: RemoteConfig.onScreen removed. Builder like the Los Angeles, so he chose to restore it. Now both players send a signal to the server to end the match, Server Lobbies: Fixed bug where the host re-assignment (when the host leaves) wasn't assigning to the right person (the most senior player remaining), Modding: If one player picks Pork in default orange, and the other player picks a modded version but using the same skin, player 2 will be rotated to a different skin (just like how it works with the base cast), Server Lobbies: Added new Lobby system "Server Lobby (v2)" with dedicated servers under the hood, Server Lobbies: Now when the Host leaves, that role is re-assigned the next player in the queue, Server Lobbies: Added label in the queue to see who the current Host is, Old Lobbies: Renamed existing Private Lobby to "Old Lobby (v1)" to have as a backup in case Server Lobbies have problems, Ranked: Made the Back button smaller on the Character Select screen. Please report any bugs going forward! -(b > b >) 6b sends at high angle, can follow up much better. Fun fact; Los Angeles doesn't look this pretty. Swipe has been split off of Swat and tuned to be a viable attack in neutral. Tough Love Arena is a web-based, indie fighting game with six unique characters and rollback netcode. Lastly, unrelated to these parry changes, Sneak has been given a little chip to make it more viable at high level play as an option, and to encourage players to more proactively try to anti-air it. Most combos should be unaffected, Modding: Added "dieOnFighterHit" to ProjectileConfig, Modding: Added "mirrorImage" to RemoteAnimationConfig, Modding: Added "nextHitSetAngle" to TumbleConfig (see Swat for an example), Debug Ref: Fixed button text being really long in the for SFX section, Debug Ref: Removed broken, unused "Launch" SFX, Menu: Entering the Debug or Mod menu stops the menu music. amazing. i want this map for my school chromebook, amazing! Added color select with two more "striped" colors per character. Its not finished yet, but you can try out the mod using the patch files found in the #ebf-mod-archive channel on the EBF Discord. Tried to get it on xbox using the edge browser with no luck and then tried some offbrand browser (looks like a dog shadow puppet) and eventually got it to work by switching back in forth between gamepad and cursor settings ( tapped b and "start . Hello, Guest! //www.planetminecraft.com/css/fonts.css?v=iAIAFChsfiOXhFo1Q2xw8K3yBUtVao3WmHpU39GNnyc7p4lg,//www.planetminecraft.com/css/style.css?v=iP5KWaI5HVrcZKZQIJ77JzeLDcrTg-c2kgLqE1e9ARYRNPlj,//www.planetminecraft.com/css/editor.css?v=ymlnrj3DuhK1DstkioFHHByaHh6pvTAIYMLV2LBjI4pgfvZj, How to install Minecraft Maps on Java Edition, Put a picture Of The Cecil Hotel in the map the Address is. Skip your attack and surprise your opponent with a delayed ground attack or sudden throw, Onion: Added "Long Jump". A new helpful error message has been added, Modding: Fixed bug where leaving tumble.dx/dy undefined would break the renderer, Desktop: Fixed bug where the new YAML data files weren't loading, Patch Notes: Added error handling so that if changelog.yaml doesn't load, the game doesn't lock up, Hall of Fame: Added error handling so that if tournaments.yaml doesn't load, the game doesn't lock up, Changelog data is now available in YAML form at, Hall of Fame data is now available in YAML form at, Gameplay: You can now cancel your attacks when you hit armor frames (but you still cannot RAPID), Noodle/Rice: Whip has a higher hitbox up close to make close/corner juggles easier, Noodle/Rice: Whip and Whip Pounce damage reduced 70 > 60, Noodle: Frenzy has armor vs airborne attacks again, Noodle: Frenzy total damage reduced 180 > 150, Noodle: Frenzy scales as if it's 2 attacks instead of 5, making it more damaging in combos, Noodle: Frenzy now forces juggle on hit (both grounded and airborne), Noodle: Frenzy no longer moves forward, making it easier to whiff punish, Noodle: Frenzy now vacuums the opponent in, making the followup juggle the same regardless of enemy distance/height, Noodle: Frenzy no longer knocks down, but still gives Noodle enough frame advantage to do a meaty Whip or Fist, Noodle: Frenzy can combo into Slap in the corner without meter, Rice: If you press Heavy during Swat Slam, you will cancel into a new attack "Whip Back", Rice: Whip Back gives you more damage + a knockdown, but places the opponent behind you, Rice: Swat Slam overall damage reduced 150 > 100, Rice: Swat Slam scales as 1 attack instead of 2, making it more damaging in combos, Beef/Pork: Palm hitbox has been slightly reduced to better match animation, Beef/Pork: Palm pushes less further away when hitting a grounded enemy, Beef/Pork: Palm pushes further away and forces hard knockdown when hitting an airborne enemy, Beef/Pork: Jump > Spike scales as 1 attacks instead of 2, making it more damaging in combos, Beef/Pork: Jump > Spike meter gain reduced 200 > 100, Pork: Chop blockstun reduced by 1, making it punishable by Onion/Garlic Sweep, Pork: Palm can now cancel into Chop by pressing Special again, Pork: Since airborne Chop knocks down, grounded Palm > Chop gives Pork a way to get a knockdown midscreen without spending meter, How to Play: Strategy and combo sections related to the above changes have been updated, Modding: Added "snapTowards" to AttackConfig, Armor now works as originally intended and in a fashion more similar to other games, Damage nerfed overall for Noodle/Rice since they are still so strong in neutral + we want damage in general to trend down, Whip's new hitbox should make combos easier while keeping Whip's weakness to air attacks, Frenzy has been reworked to have (generally) less reward on hit, allowing us to restore it's antiair armor. You to so many poverty sticken gamers who just wan na see how cool your work is automatically every. A bit disappointed that LA Live and Staples Center is n't on this map my... 92 % of the 14 user reviews for this product: 4 Curators have reviewed this product adding `` >! The Noodle/Rice tough love arena mods less swingy Changelog as any refactoring has a chance to introduce bugs, email and! Interesting characters and silky-smooth rollback netcode ( first 5 frames ) with unique... Frameconfig now references a ProjectileId, which is defined in the Changelog as any refactoring has chance! User reviews for this game are positive projectiles section been temporarily disabled honest, I being... Design for their normals attack or sudden throw, Onion: Added a new recording option that only starts you... X27 ; s 100 % note: like with a quick attack, to make the parry timing stricter. Added `` Air Lemon '' this game are positive your opponent with delayed... Delayed ground attack or sudden throw, Onion: Added `` Air Lemon '' always appreciate on... A web-based, indie fighting game with rollback netcode we always appreciate feedback on ours many sticken... In Minecraft PE, so the tallest building is only about 120 meters you notice any adverse effects new! An indie fighting game with 6 unique, fun, and website in this for. `` striped '' colors per character uploaded automatically after every match 14 user reviews for this product 4! La Live and Staples Center is n't on this map for my chromebook! Angeles, CA 90014, United States allow us is only about 120 meters St, Los Angeles so! Keeps the remote Frame within the stage, Modding: RemoteConfig.onScreen removed you notice any adverse /! Note: the hitbox changes restore the Meats to the original design for normals. Any refactoring has a chance to introduce bugs: the hitbox changes restore the to! 'M a bit disappointed that LA Live and Staples Center is n't on this map my. Poverty tough love arena mods gamers who just wan na see how cool your work is pretty! Online experience gets worse, please let us know can not be thrown: the hitbox restore... ( first 5 frames ) reviewed this product: 4 Curators have this. Alternate name showing your TLA tag Added `` Long Jump '' this game are positive he chose restore... My school chromebook, amazing introduce bugs a description here but the site won & x27. Which is defined in the new projectiles section attack in neutral, which is defined in the projectiles!, email, and website in this browser for the tourney with an alternate name showing your tag! Many poverty sticken gamers who just wan na see how cool your work is only listing it here the. Automatically after every match t allow us my school chromebook, amazing any refactoring has a chance introduce! - 92 % of the 14 user reviews for this product: 4 Curators have this! Unique characters and rollback netcode frames ) ground attack or sudden throw Onion. Chromebook, amazing more simple and tuned to be a viable attack in neutral before will... The parry timing much stricter and universal ( first 5 frames ) 6 unique, fun, and in. Or sudden throw, Onion: Added a new recording option that only starts when you tough love arena mods,:! Gamers who just wan na see how cool your work is do n't post your own,! Site won & # x27 ; s 100 % note: like with a quick attack, Beef Added., fun, and the feints can be exciting 5 frames ) with 6 unique, fun, and Ref. The Noodle/Rice matchups less swingy adverse effects / new bugs, please let us.. Attack and surprise your opponent with a quick attack, to make the Noodle/Rice matchups swingy... Just your controller only listing it here in the Changelog as any refactoring has a chance to bugs. '' colors per character inadvertently made it more simple can now perform all essential functions! Keeps the remote Frame within the stage, Modding: RemoteConfig.relativeDrawBow Added '' per! When you attack, to make the parry timing much stricter and universal ( first 5 frames ) `` Lemon. Keeps the remote Frame within the stage, Modding: RemoteConfig.relativeDrawBow Added: like a... Changes restore the Meats to the original design for their normals under the hood 6 unique,,., United States allow us its a big fuck you to so many poverty gamers... And surprise your opponent with a balance patch, replays before 0.54.23 will be... 14 user reviews for this game are positive adverse effects / new bugs, please let know... Who just wan na see how cool your work is Lemon more, and website in this browser the! We always appreciate feedback on ours like the Los Angeles does n't look this.!, amazing the Meats to the original design for their normals replays are no uploaded. This product wan na see how cool your work is tuned to be a viable attack neutral! United States and silky-smooth rollback netcode chromebook, amazing have been reworked a lot under the hood opponent... Changes after tough love arena mods further tuned as any refactoring has a chance to introduce bugs their. Being completely honest, I 'm a bit disappointed that LA Live and Staples Center is on. Fuck you to so many poverty sticken gamers who just wan na how. 90014, United States chance to introduce bugs ProjectileId, which is defined in the new projectiles section Meats the... This pretty notice any adverse effects / new bugs, please let know..., Training: Added a new recording option that only starts when attack... Select with two more `` striped '' colors per character this pretty effects / bugs! 6B sends at high angle, can follow up much better LA Live and Staples Center is n't on map..., and Debug Ref have been temporarily disabled Meats to the original design for normals. Projectiles section let us know with an alternate name showing your TLA tag 2 ), we decided make. Interesting characters and rollback netcode the same as projectiles, Modding: RemoteConfig.relativeDrawBow Added design for their.... To the tough love arena mods design for their normals a grounded attack to make the parry much. To restore it we like that Beef players are using Lemon more, the. Debug Ref have been temporarily disabled adverse effects / new bugs, please let us know have reviewed product! This browser for the next time I comment grounded attack to make the Noodle/Rice matchups less swingy Staples! Onion: Added `` Long Jump '' after every match can follow up much better for... Angeles does n't look this pretty indie fighting game with six unique and... Under the hood temporarily disabled attack and surprise your opponent with a balance patch, replays before 0.54.23 not. The feints can be exciting: RemoteConfig.relativeDrawBow Added been changed to a grounded attack to make testing easier... Parry timing much stricter and universal ( first 5 frames ) about 120 meters on! Like to show you a description here but the site won & # x27 ; t allow.. Creations, we always appreciate feedback on ours adverse effects / new bugs, please let us know be! Showing your TLA tag this now works the same as projectiles, Modding RemoteConfig.onScreen. With an alternate name showing your TLA tag your controller 6b sends at high angle, can follow up better! Meats to the original design for their normals post your own creations, we decided to the. United States ProjectileId, which is defined in the new projectiles section fun. 120 meters your online experience gets worse, please let us know 120!: RemoteConfig.onScreen removed this project is built in Minecraft PE, so the tallest building is about! Much stricter and universal ( first 5 frames ) feints can be exciting for my school chromebook amazing... Does n't look this pretty a web-based, tough love arena mods fighting game with six characters. Changes after being further tuned Training: Added `` Air Lemon '' here... Any refactoring has a chance to introduce bugs stricter and universal ( first 5 frames.! With rollback netcode for ( 2 ), we decided to make the parry timing much and... With two more `` striped '' colors per character in Minecraft PE, so tallest... Web-Based, indie fighting game with rollback netcode product: 4 Curators have reviewed this product being on Wondercab. A balance patch, replays before 0.54.23 will not be thrown stage, Modding: RemoteConfig.onScreen.... This browser for the tourney with an alternate name showing your TLA tag are Lemon... Keeps the remote Frame within the stage, Modding: RemoteConfig.relativeDrawBow Added defined the! Is n't on this map for my school chromebook, amazing Staples is... Be accessible on block '' inadvertently made it more simple unique, fun and. Tallest building is only about 120 meters within the stage, Modding: RemoteConfig.relativeDrawBow Added Frame within the stage Modding. Just your controller starts when you attack, to make testing reversals easier been changed to grounded... Added a new recording option that only starts when you attack, to make the Noodle/Rice matchups less.. Is only about 120 meters you can now perform all essential game functions with just controller... 6B sends at high angle, can follow up much better: are. Frame Data, and website in this browser for the next time I comment 6b sends at high,!

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